The Company
We are a custom software and AI development company headquartered in Colombo, delivering products for clients across Singapore, Australia, New Zealand and Sri Lanka. We build web platforms, mobile applications and AI-driven tools, and we are expanding into interactive 3D and visualisation work as part of our product engineering practice.
The Role
We are looking for a 3D Modeller & Animator who is genuinely obsessive about detail. You will build models for interactive science and education visualisation products — assets where accuracy matters as much as artistry, and where a viewer is expected to zoom in, rotate and inspect the object closely rather than glance at it in passing.
This is not a role for someone producing quick, low-detail props. We need models that hold up to scrutiny at the finest level: correct proportions, correct internal structures where relevant, clean topology, and realistic materials. Once the models are built, you will rig and animate them so that processes, mechanisms and transformations can be shown clearly and correctly.
You will work closely with our product and engineering teams, and with subject matter experts who will validate the accuracy of what you produce. This is a permanent, full-time position with a long-term growth path as our 3D and visualisation practice expands.
Key Responsibilities
- Design and build highly detailed 3D models in Blender from reference material — diagrams, photographs, technical drawings, scientific literature and subject matter expert input
- Model to a fine, minute level of detail, including internal and cross-sectional structures where the subject requires it
- Produce clean, purposeful topology suitable for both close inspection and deformation during animation
- Handle UV unwrapping, PBR texturing, material authoring and lighting setups
- Rig models — including armatures, shape keys, drivers and constraints — for the movement each subject demands
- Animate models to illustrate processes, mechanisms, assemblies and transformations accurately and legibly
- Optimise assets for real-time web delivery: LODs, retopology, baking high-poly detail to normal maps, texture atlasing, and working within polygon and draw-call budgets
- Export and validate assets in glTF/GLB and other formats, ensuring materials, animations and scale survive the pipeline
- Iterate on models based on technical and subject matter review, and maintain revisions cleanly
- Keep asset files, naming conventions and documentation organised so other team members can pick up your work
Requirements
- 3+ years of professional experience in 3D modelling and animation, with a strong portfolio
- Advanced Blender skills — modelling, sculpting, retopology, UV mapping, shading, rigging, animation and rendering (Cycles and EEVEE)
- Demonstrated ability to produce high-accuracy, detail-dense models rather than stylised or approximated ones
- Solid grasp of form, proportion, scale and structure — the discipline to get things right, not just to make them look good
- Strong understanding of topology and edge flow, and why it matters for deformation and detail
- PBR texturing workflow experience (Substance Painter, Blender texture paint, or equivalent)
- Rigging and keyframe animation ability, with a sense of timing and clarity
- Experience optimising assets for real-time engines or web delivery
- Ability to work from technical and scientific reference material and translate it faithfully into 3D
- Good written English and the ability to take structured feedback and iterate
Desirable Skills
- Experience producing scientific, medical, educational or technical visualisation assets
- Familiarity with three.js, Babylon.js, Unity or Unreal, and how assets behave once they reach an engine
- Geometry Nodes, procedural modelling, or simulation experience (cloth, fluid, particles)
- Python scripting in Blender for automation and batch processing
- Experience with photogrammetry, CAD imports, or converting scan and volumetric data into usable meshes
- Comfort with Git or another version control system for asset management
What We Offer
- A permanent, full-time role with a growing product engineering team
- Long-term, substantial 3D work rather than short one-off asset jobs
- Exposure to international client projects across Singapore, Australia and New Zealand
- Support for skills development and access to the tools you need to do the work well
How to Apply
Send your CV along with a portfolio or showreel. Please include:
- At least two examples of highly detailed models, ideally with wireframe or topology views included
- At least one animation sample, with a short note on how the rig was built
- A brief note on your role in each piece — what you modelled, textured, rigged or animated yourself
Full-time
Colombo, Sri Lanka